Gamification Global participates in the Erasmus+ programme of the EU and can be a reliable partner for your project, provided it aligns with our values and mission. Find below the relevant data of our organisation. This page can serve as our “PIF”.

  • Organisation ID: E10426808
  • Type of organisation: Social enterprise
  • Main sector of activity: Organising cultural activities and involvement possibilities with local communities
  • What are the organisation’s main activities?
    Gamification Global is a social enterprise that designs and delivers game-based learning experiences to support social and environmental innovation. Our main activities include developing original educational games, delivering workshops and facilitation for organisations and communities, and organising public events that foster systems thinking and collective problem-solving. We work with NGOs, universities, public institutions and purpose-driven businesses to strengthen their capacity to design regenerative solutions. Through our flagship product, The Good Ventures, and related programmes, we focus on building practical skills in sustainable entrepreneurship, stakeholder collaboration and impact-oriented strategy.
  • What are the organisation’s activities in the field of this application?
    Gamification Global specialises in the design of cooperative board games and experiential learning tools addressing complex societal challenges. We develop game mechanics that translate systems thinking, governance dynamics and sustainability concepts into participatory formats that are accessible and engaging. Our work includes the design of original board and card games, facilitation guides and structured learning journeys that connect gameplay to reflection and action. We combine research-informed design, stakeholder collaboration and iterative prototyping to create educational games that strengthen critical thinking, collaboration and collective decision-making skills.
  • What profiles and age groups of learners are concerned by the organisation’s work?
    Our work engages diverse learner profiles, primarily young adults and adults (18+), including university students, early-stage entrepreneurs, NGO staff, youth workers, public sector professionals and members of local communities. We collaborate with youth centres, universities, environmental and social organisations, coworking spaces and innovation hubs. Participants typically range from 18 to 45+, with particular focus on individuals involved in social innovation, sustainability initiatives and community development. Through public events and workshops, we also engage local residents and cross-sector stakeholders interested in participatory learning and collaborative problem-solving.
  • How many years of experience does the organisation have working in the field of this application? 2
  • PRIMARY CONTACT
    Position: Director
    Name: Antonios
    Surname: Triantafyllakis
    Phone number: +306945897120
    Email: antonis@gamificationglobal.com
  • SECONDARY CONTACT
    Position: Game designer
    Name: Vivien
    Surname: Farkas
    Phone number: +48572008851
    Email: vivien@gamificationglobal.com
  • LEGAL REPRESENTATIVE
    Position: President
    Name: Ireneusz
    Surname: Gluski
    Phone number: +48453288738
    Email: ike@gamificationglobal.com